A physics-based demolition game where every wall, every plank and every joint is accurately modelled. Bring it down with up to four friends, or work your way through the solo career.
Coming to Steam Early Access in early 2027, for Windows and SteamOS
The game
An innovative, fully deterministic physics engine means that when a failing building comes down under its own weight, every brick lands in the same place on every screen.
Unscripted destruction
No voxels, no hit points. Over thirty materials, from drywall to cast iron, each with its real density and strength. Timber bends and snaps, glass shatters, brick parts along its mortar. Nothing is scripted: every collapse comes from forces acting in the simulation.
Structural physics
Buildings are built like real ones, with load-bearing walls, beams and foundations, and the forces run through them the way they would in real life. Take out the right wall and the floors above come down with it.
The kit
Drive the wrecking crane, haul rubble in the pickup, or try not to flip the three-wheeler. Anything you can drive, you can drive into a wall. Work your way up from a claw hammer to the sledgehammer and explosive charges, then on to cannons and the physics launcher.
Hear about the launch first
An occasional email with development news, playtest invites and a reminder when Early Access opens. Unsubscribe at any time.
About the studio
Anneal Games is an independent, one-person studio.
Early Access is about building the game with its players. Tell us what works and what you'd like to see on Discord or in the Steam discussions, or email hello@destructionbrothersgame.com.
Press kit
Logos, key art, screenshots and a fact sheet for journalists, streamers and content creators.
- Developer
- Anneal Games
- Release
- Early Access: Early 2027
- Platforms
- Windows, SteamOS and Linux
- Players
- 1 (career) or 1–4 (online co-op sandbox)
- Genre
- Physics simulation, demolition
Press and creator enquiries: hello@destructionbrothersgame.com






